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Zones are less "leveled" and stronger enemies occasionally spawn in weaker areas Removed DC_IS_PLAYER check from some dialogue lines, allowing more NPC interactions Non-destructive edits to vanilla dialogue providing minor typo and bug fixes Additive word swap edits and new tokens for more variation in dialogue Burn will now stay inside before meeting the player) Some tweaks to prevent suicidal behavior / avoid very undesirable situations This can count as a crime and will provoke a response if they're caught Homeless/starving characters may eat food from the ground or steal food from sleepers NPCs (particularly bandits) loot unconscious foes with greater frequency More recruitment scenarios for solitary, non-hostile NPCs in a bad situation More lines of dialogue that reflect speaker's personality Certain skeletons are more careful about saying certain things Shek bandits remember you from the last time they picked a fight
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More NPCs will actually react to failed assassination attempts Bandits are generally less likely to attack when outnumbered or injured Inquisitors won't let you just walk away from them carrying Emperor Tengu Hungry Bandits more often demand food before attacking NPCs won't yell about intruders who are already imprisoned Dialogue tweaks made for bug fixes and more lifelike behavior:
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Cannibal Hunters attack passing cannibals instead of ignoring them
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Gate guards rescue downed allies instead of ignoring them Bandits can kidnap people who get KOd in their towns instead of ignoring them NPCs won't try to heal when squad mates are under attack Many tweaks to NPC AI packages for more lifelike behavior: Proactively give money to starvers, engage in diplomacy or start fights with bandits) Dozens of new interactive dialogue lines The mod adds a large amount of content while attempting to remain lore-friendly in all aspects. Kaizo (改造, remodel/reorganize) is an overhaul mod designed to make the game more dynamic and add variation to repeat playthroughs.
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